![]() ![]() Also, unlike the other two endgame units, Tiger I and Tiger II. The FlaK 36 is also an artillery magnet, and with Infantry Company being chosen 80%+ of the time, you know where this is going. Defensive is quite competent at holding terrain, but it is a bit tricky to use (sometimes map dependant too) and lacks some of the tools that enable the other two to take the offensive, namely heavy tanks that do not cost Fuel. V1 for the memes (or for taking out the M2 Howitzers of Infantry Company) Personally, I think Blitzkrieg is good, although I could never get around using Stormtroopers in a way I felt comfortable. Zeal is a great free ability, and Propaganda War is a good panic button. I believe Wehrmacht has its strongest tool in the Terror Doctrine, mainly due to the Tiger II, which is really a beast, unlike its CoH II counterpart. Armor is gimmicky and not the best of choices in 1v1. Airborne is arguably only really useful against the Panzer Elite. Great sinergy with the Riflemen and the artillery is superb (those who complaiain about artillery being strong in CoH II, you are facing a summer breeze by comparison). ![]() Guides: Official Beginners Guide - Steam guides - COH2.ORG guides - Micro Tips & Tricks SeriesĬustom Hotkeys scripts and windowed borderlessįor the US it has to be Infantry Company. Replay Files: How to Watch CoH3 Replay Files - How to Watch CoH3 Replays Without FOW.Beginner's Guide to CoH3 Skirmish/Multiplayer (1) (2). ![]()
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